Wednesday, 30 July 2014

5 shortcuts or buttons, and what each of their functions are:


-          CTRL+G enables game mode
-          F3 for wireframe mode
-          2 enables you to rotate objects
-          G to snap grid
-          M to open up the material editor

-          CTRL-F1 to save your location and SHIFT-F1 to return you to the saved location

Tuesday, 29 July 2014

3 different ways of moving around your level.


1.      WASD are used to move left, right, back and front in game mode
2.    Right click allows you to move around and middle mouse button allows you to pan around and the both are held down at the same time then you can move left, right, backwards and forward
3.     When moving forward and shit is pressed you will start to move faster

4.    ALT+ middle mouse button allows you to rotate around a fixed point with losing your location

5 ways you might customize your Sandbox editor setup


11. To avoid filling the screen up with new windows you can drag them and place them on top of each other and they will open up in the form of tabs. Example when opening up database view and flow graph instead of having them as separate windows you can just place one over the top of the other and this will stop the you from having a screen being filled up
22. Move windows to the side as they become fixed and you will have more space to work with
33. By right clicking the mouse and selecting customise and then selecting options you can then tick the box which says “show shortcut keys in screen tips” by hovering your mouse on top of the icons you can then see the keyboard shortcut for some of the icons
44. Changing the colour of the console: click on tools then select preferences then general in general settings then you will see console background which you can change

55. Auto backup: click on tools then select preferences then file in general settings then you can enable auto backup can manage the time also

10 tips and tricks related to the Sandbox User Interface:


1.       Wireframe mode can be accessed by pressing the button F3 and right clicking of the mouse on moving it to perspective
2.       Typing the object into the bar by name filter AND removes all object from the land except that object you typed in and vegetation and the terrain. For example: if you type in lighthouse, all object will be removed except the lighthouse, vegetation and terrain
3.       Time of the day allows you to controls which time of the day you prefer by controlling the position of the sun or by controlling how dark you want it to be
4.       By using the rollup bar you can hide and unhide whatever objects you want from the video by using the TV screen bar where you can hide by category or render setting
5.       Terrain button allows you to control the height of the terrain and the steepness of it
6.       When an object has been selected the X,Y,Z  button allows the object to be moved in that axis
7.       The “snap to grid” tool can also be used to move an object eg, by creating a grid and scaling you can choose if move a house 0.5 meters in the x direction.
8.       The Goto position buttons allows you to move back to exact position you were in before if you have saved that position
9.       AI/physics places you in game mode or otherwise you can hold down CTRL+G
10.   The ruler tool allows you to measure the distance between two objects
By clicking the view and show console allows you to control the noises that you want in the forest

5 things which I learnt about sandbox folder structure:


-          Bin 32 & bin 64 are where the executable, game files and the editor also

-          Bin 64 loads faster than Bin 32 and allows us to use more memory

-          Inside the game folder, the actual game is being saved in the .pak files the animation, sounds, noises and the environment are in there which can be opened using winrar, WinZip and can also be unzipped

-          Inside the code folder, scripts can be found so that changes can be made to the game or trailer

-          The editor folder contains files for the sandbox editor and there include icons, material, plugins, scripts etc